Känn dina frekvenser
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::: sub 0-60 bass 60-180 mid bass 180-300 lo mids 300-800 mids 800-2k upper mids 2-5k high end 5k up ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Summary ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
20 Hz and below - impossible to detect, remove as it only adds unnecessary energy to the total sound, thereby most probably holding down the overall volume of the track
60 Hz and below - sub bass (feel only)
80(-100) Hz - feel AND hear bass
100-120 Hz - the "club sound system punch" resides here
200 Hz and below - bottom
250 Hz - notch filter here can add thump to a kick drum
150-400 Hz - boxiness
200 Hz-1.5 KHz - punch, fatness, impact
800 Hz-4 KHz - edge, clarity, harshness, defines timbre
4500 Hz - exteremly tiring to the ears, add a slight notch here
5-7 KHz - de-essing is done here
4-9 KHz - brightness, presence, definition, sibilance, high frequency distortion
6-15 KHz - air and presence
9-15 KHz - adding will give sparkle, shimmer, bring out details - cutting will smooth out harshness and darken the mix.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Further tips ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
50Hz 1. Increase to add more fullness to lowest frequency instruments like foot, floor tom, and the bass. 2. Reduce to decrease the "boom" of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on loud bass lines like rock.
100Hz 1. Increase to add a harder bass sound to lowest frequency instruments. 2. Increase to add fullness to guitars, snare. 3. Increase to add warmth to piano and horns. 4. Reduce to remove boom on guitars & increase clarity.
200Hz 1. Increase to add fullness to vocals. 2. Increase to add fullness to snare and guitar ( harder sound ). 3. Reduce to decrease muddiness of vocals or mid-range instruments. 4. Reduce to decrease gong sound of cymbals.
400Hz 1. Increase to add clarity to bass lines especially when speakers are at low volume. 2. Reduce to decrease "cardboard" sound of lower drums (foot and toms). 3. Reduce to decrease ambiance on cymbals.
800Hz 1. Increase for clarity and "punch" of bass. 2. Reduce to remove "cheap" sound of guitars.
1.5KHz 1. Increase for "clarity" and "pluck" of bass. 2. Reduce to remove dullness of guitars.
3KHz 1. Increase for more "pluck" of bass. 2. Increase for more attack of electric / acoustic guitar. 3. Increase for more attack on low piano parts. 4. Increase for more clarity / hardness on voice. 5. Reduce to increase breathy, soft sound on background vocals. 6. Reduce to disguise out-of-tune vocals / guitars.
5KHz 1. Increase for vocal presence. 2. Increase low frequency drum attack ( foot / toms). 3. Increase for more "finger sound" on bass. 4. Increase attack of piano, acoustic guitar and brightness on guitars (especially rock guitars). 5. Reduce to make background parts more distant. 6. Reduce to soften "thin" guitar.
7KHz 1. Increase to add attack on low frequency drums ( more metallic sound ). 2. Increase to add attack to percussion instruments. 3. Increase on dull singer. 4. Increase for more "finger sound" on acoustic bass. 5. Reduce to decrease "
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